Suikoden is a character acquisition simulator that masquerades as a fantasy role-playing and strategy game. Each entry has a background quest of collecting all 108 Stars of Destiny: the frontline and support troops gathered for a common goal. The character recruiting is where Suikoden gets to both expand its world building and provide humor in narratives about war between conflicting countries and tribes. Yet out of all these figures, including a bathhouse builder found fighting with a tree, a puppeteer that bashes her wolf hand puppet against a house when it insults strangers, or a cowgirl who keeps losing her horses, none can compete with the greatest Suikoden character. Military strategists, great magic users, and duck lieutenants lack the depth and the sheer range of Suikoden III’s dilapidated coastal castle.
Suikoden stories slowly develop into full-scale conflict between the heroes and villains, where a main base is introduced to gather and maintain a functioning but temporary community. In the first and second games, the castles need to be cleared of a zombie dragon and a vampire lord, respectively, but not in the third game. Originally called Budehuc, renamed by the player later (I personally used ‘Orange’, a reference to the second game), Budehuc’s level of detail and involvement over the length of III’s story is given greater importance, specifically towards environmental storytelling.