Final Fantasy VIII is a strange and somewhat frustrating game for me to discuss in nearly any context because the game inexplicably embodies elements that I adore and despise in many Final Fantasy titles, as well as video games as a whole. In VIII‘s case, the otherwise interesting sci-fi elements and world building are unfortunately undercut by the game’s messy story, bizarre plot reveals and hilariously unbalanced stat modifying system. Nonetheless, I feel that Final Fantasy VIII manages to succeed at telling a story about adolescent conflict present within a specific setting, and the reasonable problems that arise as a result. Furthermore, I also think this interpretation of an adolescent-focused story has the potential to be utilized in plenty of other stories. Please note this article will spoil major story elements in Final Fantasy VIII.
A major element present within Final Fantasy VIII‘s world building is the military academies known as Gardens, which train young individuals to become members of SeeD, an elite mercenary group. While the SeeD members are usually hired to provide military support or perform covert missions, it is revealed later in the story that the SeeD’s primary purpose is to defeat evil Sorceresses, human women who possess powerful magic capabilities. For the most part, the Gardens and the SeeDs commandeer a specific level of respect within VIII‘s setting (though appropriately, certain NPC’s express annoyance at the overt military presence in certain cities), but as a result nobody seems to question the fact that SeeD members are explicitly required to apply between the ages of 15 and 19.
While most games focused on a “teens in the military” type of story would probably not care to explore the obvious issues of having adolescents in this setting, Final Fantasy VIII does the opposite; VIII highlights some of the issues that would logically come from using teenage soldiers in such a world, but does so in an indirect way.