As a long-time listener of the ANNCast podcast, I remember host Zac Bertschy once invited X Button writer Todd Ciolek on to help interview both Victor Ireland and John Greiner, head of publisher Gaijinworks and president of publisher Monkey Paws, respectively. Outside of a general discussion about Victor Ireland’s and John Greiner’s lengthy involvement in the games industry, they also talked about the then-current (as of April 2012) Kickstarter for a grandiose deluxe edition of the PSP dungeon-crawler Class of Heroes 2. The limited edition would include treasures like character standees, a soundtrack, a watch, an inflatable sword, and most crazy of all, a pen/pencil set. As most Kickstarter’s go though, they weren’t successful, falling back on an originally intended digital only release.
Fellow Oddity Game Seekers writer Francisco Garcia Fuentes, whom I remember sending a link to the then active Kickstarter as it looked right up his alley, pledged right away. What ended up happening was that backers were given priority to a limited number of Class of Heroes 2 physical releases with digital download codes, to which Francisco gave me my own copy.
Developed by Tenchu creators Acquire, Class of Heroes 2 takes place in the fictional Crostini Academy, a school system involved in training the land’s strongest adventurers. Defined with no irony by your hard-ass home-room teacher Mr. Dante as a “serious school for serious adventurers”, Crostini Academy works with students from all races and good-to-evil affinities. Instead of playing one specific student, you the player seem to embody the essence of a student group, as you actively create (or by CH2’s jargon, “enroll”) different students until you make a party of six. You can choose between ten races and pair them with different jobs. In addition, you can craft individual identities by allocating stat points, based off a randomized set of bonus points akin to dice rolling for stats in a table-top RPG.