
OG Pikmin is a weird game. This almost twenty-year-old game series, about tiny freight drivers turned tiny explorers like Captain Olimar, who use whistles to control colorful plant aliens, is a pretty clever premise for a real-time strategy game. On the surface, Pikmin’s focus on traversing through a monster-filled alternate version of Earth while solving puzzles with pikmin offers a distinct playing experience not easily replicated in other games. Yet, I have struggled with Pikmin, particularly OG Pikmin and Pikmin 2. Both games walk right alongside a sandtrap with “greatness” at the bottom, but just never truly fall in.
I started with Pikmin 2 as a kid, soI’ll also use it as my starting point here . Exploration, especially at the start of each of Pikmin 2’s spring, summer, fall, and winter themed areas, feels great. OG Pikmin kept the world more like a secluded forest compared to Pikmin 2’s random person’s backyard or post-apocalyptic civilization. Similar to the Kirby 64: The Crystal Shards planet Shiver Star, a planet that looks like an Earth destroyed by a new ice age. The areas are filled with large plant pots, hollow logs, and even some tiled showers. The game’s starting area is even a snow-covered street with man-hole covers. These dioramas, often impressively vibrant with clear waters and pretty flowers, are fun to look at despite being somewhat limited by the GameCube’s texture rendering. The environmental storytelling in Pikmin 2 hints at an unseen but bigger world outside of Olimar and partner Louie’s.
