Noah’s Rayark: An Appreciation for Rhythm Game Aesthetics

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A specific struggle I’ve had over the past few years getting immersed with rhythm games is finding others who are as invested in the games’ aesthetics as they are in gameplay and track selection. Since rhythm games are skill-focused like fighting games, I suppose the focus on scores and ability should be expected, but I feel this does a disservice to the games themselves especially when certain rhythm games go out of their way to be more distinctive. Some of the more ‘hardcore’ rhythm games, like Beatmania or DJMax have some aesthetic UI attempts (I’m not talking solely about song selection art, by the way), but they mostly seem to be window dressings to catch the eyes of would-be players. I’m also not specifically referring to the ‘weirder’ end of rhythm games like Gitaroo Man or Gal Metal, which push for more general eccentricity, but games like my ever-favored IA/VT Colorful and the Taiko no Tatsujin series which aim for a fun aesthetic design AND challenging gameplay. One company that hits a strong aesthetic design point is Rayark, a Taiwanese game development studio formed in 2011.

beatmania

Ninja waifus are cool and all, but that’s not really why you’re playing Beatmania, right?

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