The Longing Review: Decorating to Distract From Being Deep Underground

THE LONGING Presskit

The Longing, developed by German animation and video game developers Studio Seufz, centers on a rock king’s last-ditch effort to stay in control. The king does so by reserving the last of his energy to create a tiny Shade creature (who will be simply addressed as Shade from now on) to wake him up in 400 days once his power has been restored. Shade is not given much instruction beyond some reminders about how they shouldn’t wonder to far from their underground palace, so Shade must find something to preoccupy the wait. Or better yet, preoccupy the longing.

Looking like a cute combination of a Heartless from Kingdom Hearts and Mr. Burns from The Simpsons, but drawn by Edward Gorey, Shade’s average day follows the same few patterns. They can explore an area to look for either an escape from their role as a living alarm clock or locate items to make their living space cozier. These items range from classical literature to read, paper to draw dark but occasionally deeply metaphorical pictures, and  enormous decorative crystals. This early exploration lasts for about an hour or so before Shade comes up against a few key obstacles, like a stalactite that won’t fall for a week or moss that hasn’t grown yet. Shade also walks slowly. Like super slowly. And so, The Longing reveals itself as an idle game.

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Shade is a mood. Example 1

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