A month or so ago, I was looking through eBay to see if I could find some cheap import games. As it turns out, I found Exstetra for the PS Vita at American retail pricing, around 40 dollars (to put this is in perspective, most games sell for at least 60 bucks in Japan). I remember sending the link to Franklin to have him take a look at it. Franklin thought that the aspect of having the main character Ryoma power up his allies by kissing them on the lips was kind of cool. Ryoma’s kissing powers got Franklin and I talking about how some RPGs have attacks that are just downright bizarre. So I decided to put together a list of games, mostly RPGs really, that feature attacks that are odd, bizarre, or have some kind of strange effect that will make you say “what?”.
Yes, Ryoma can kiss guys too. And no neither side is particularly pleased about it.
Suikoden Tierkreis has your allies attacking as groups, including one group that blinds the enemies with their bare scalps.
I’m not terribly acquainted with the Suikoden series but I had a jolly old-time playing Tierkreis on my DS. One of my favorite features were the Unite Attacks, in which characters linked together in some thematic or story-based reason perform powerful attacks.
The attacks themselves ranged anywhere from absolutely badass to just plain goofy. Here’s a link to the majority of them, but highlights include a love-dovey couple fighting together (and pissing off everyone else), a mother training his son and embarrassing him in the process, dandy young men destroying opponents with their bishonen good looks, combining robots, and, perhaps craziest of all, a trio consisting of an assassin, a blacksmith and an ethereal cosmic entity blinding their enemies with their bare scalps.
I wonder is she polishes her head…?
When I initially reviewed Acquire’s Class of Heroes 2, I did a personal check of the high school dungeon crawler to see if it marked every check box on a special list. That list is called the “Francisco Fuentes Big Three”, otherwise known as a set of perimeters or elements a game is to contain to be a considered a Francisco Fuentes game. First is the setting, which has to be set in an anime high school. I’m not talking about your Project A-ko style anime high school with their gangs and mech unit fights, but one with dates and class representative meetings. Second is a usually fantasy (but science fiction can also work) world where everyone name drops specific proper-nouns and terminology and expects the player to keep up. Third is the biggest deal breaker, which is a heavy injection of boys’ romance perversion (think panty flashes and jiggling breasts). Thankfully Class of Heroes 2 well short on the third check box, but unfortunately Conception II: Children of the Seven Stars strikes that final square with gleeful abandon.
Developed by Spike Chunsoft, Conception II has you playing in a fictional-fantasy world, as the gray-haired male youth Wake Archus (you get to pick his name, but Wake seems to be the canon name), a recent transfer to an island combat academy. Each student at the academy is called a disciple, as they all share a uniform symbol on their hands called the Brand of the Star God, a mark said to have been bestowed by their god as a means to fight alien creatures that appeared decades ago. Wake learns that he is the fictional religion’s God’s Gift (a title who’s subtlety will quickly appear more Gallagher’s sledgehammer then soft messiah), a forespoken figure whose huge magical energy count allows them to successfully travel through the otherwise hazardous home of the monsters, called labyrinths.
The red-head is named Clotz, the game’s constant reminder that his life sucks simply because you are the cherished protagonist and not him.