Surviving Horror in a Cool Pad

Horror video games use to break up their chills and thrills with safe rooms, these often pleasant breaks from monster hunting or, more realistically, surviving. Because horror games seem to be focused less on that surviving, safe rooms are not as common. Lone Survivor was a game I played when I first started to use Steam. Made exclusively by developer Jasper Byrne, Lone Survivor focused on a nameless masked man tasked with getting out of his comfy bed and leaving his monster-filled apartment complex. He’ll even die in bed if he’s not motivated enough to escape. Proximity to danger is the kind of horror Lone Survivor revels in, as monsters roam literally outside the apartment front door. Safety inside means the apartment now has to work as a base, not just a safe space. The survivor’s exit from the apartment is right in front of him when he gets up, as it’s the fire exit by his bedroom window, but he needs to progress before it can be unlocked.

Lone Survivor’s gameplay rhythm is reflected in its protagonist’s mutterings, which often boil down to “cool I got this new important item, better go home and sleep”. It’s an active way for the game to remind you to save, but it shows how important he feels about his one pleasant space in his new hellish existence. Similar to how collecting bedding or sticks for the cave in the Lost in the Blue games feel like a massive boon to the standard of living, the man can find stove gas or a can opener that can help him both physically and emotionally comfort himself. I rather enjoyed how one third of the man’s apartment is locked off for the first thirty minutes of the game. It provides something minor to work on, separate from the nebulous act of escaping monsters. The game has a teleport mechanic where all the other apartment mirrors are connected to the one in the main hallway, as teleporting into a safe space sort of feels like returning to a more relaxing state of mind. When Lone Survivor gets really stressful and resources are low, I started missing the protection of apartment 206 just as much as the nameless man.

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The nameless man’s pixels are undetailed enough that I thought his mask was just him grinning really big. Like some big creepy smiley face. Scariest thing in the game.

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