What Comes After is a collaboration between Indonesian Coffee Talk creator Mohammad Fahmi (editor’s note, who has sadly passed away) and studio Rolling Glory Jam about Vivi, a young women who falls asleep on the late night train while returning from work. When Vivi wakes up, she awakens onto a subway car filled with ghosts. Informed by the conductor that this situation was a mistake and she can leave when the train goes back in the morning, Vivi must pass the time by talking to other passengers until dawn.
The first thing to notice about What Comes After is that it’s a game set during Covid. All the living characters wear uniform cloth masks (looked up photos of Indonesia during covid and it would have been nice if at least a few people were wearing disposable medical mask to add to the realistic similitude) and stylistically, all the passing ghosts don’t have mouths. It’s the first time I’ve played something that’s even mentioned Covid, but thankfully it’s referenced in a way that’s respectful and is never mentioned in the narrative.
