Freedom Wars Review: Like 1984 But With Giant Mech Monsters

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I haven’t had too much experience with the ‘hunter’ type of action games which pit the player against large monsters to kill in a certain amount of time. I dabbled briefly with Monster Hunter Freedom‘s PSP demo some years back and also enjoyed God(s) Eater Burst, but that’s about the extent of my involvement with such games. While twiddling my thumbs impatiently for news of a God Eater 2 Vita localization, I was gifted the game Freedom Wars by Francisco Fuentes for Christmas. I had some vague interest in the game beforehand, especially when I found out the God Eater team was involved in the production. But how does the game hold up in the end? Let’s take a look.

Freedom Wars was developed by SCE Japan Studio, who have produced a variety of PlayStation games over the years including Ico, Shadow of the Colossus, and Gravity Rush. The game was also co-developed by studio Dimps (who worked on the Sonic Advance and Dragon Ball Z Budokai games) and Shift (who worked on the God Eater franchise).

I love my healing Thorn but that green has a nasty contrast with the rest of my Sinner's outfit.

I love my healing Thorn but that green has a nasty contrast with the rest of my Sinner’s outfit.

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Malicious Rebirth Review: Save the World, Look Cool While Doing It

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It has been many weeks since I last sat down with my PS Vita,(so long, in fact, that the batteries had run dry while in sleep mode (PSP users will understand what I am talking about) as my 3DS often keeps me busy. Recently, I decided to give my Vita some well-deserved attention. At first I was ecstatic after hearing whispers that the PSN-only Atelier Meruru Plus had come out without my noticing, but I sadly realized later that a 3.2 GB file size and a full 40 dollar price tag would put quite the strain on both my memory card and wallet (Vita owners know storage space it is a precious commodity). Dejected, I decided to peruse the ol’ network for anything else of interest, where in I made a fortunate discovery in Malicious Rebirth: a game that actually made me sit down and enjoy my Vita once more.

Malicious Rebirth is an action game developed and published by Alvion Co., Ltd in 2012, as an enhanced port of their 2010 PS3 title Malicious. Both versions were published by Sony for their English-language release.

Rebirth is an interesting title where the plot of the game consists of a bunch of old men with ridiculously long beards, all dressed in white robes telling you (either as Valeria the male MC or Erica the female MC) that you must defeat the Malicious, bane of mankind. In order to defeat this foul opponent, you must restore the true power of the Mantle of Cinders, a scarf-like weapon capable of changing into various forms in the blink of an eye. The player obtains these deadly powers after defeating the power holders- bosses of incredible might, each specializing in one of your lost weapons, the fist, the blade, the shield, and the wings.

In truth, the real plot behind Malicious Rebirth is told through the background stories in the main menu. if you are willing to read through it, that is. While I am not too keen on having gameplay and a plot line separated like this, I can’t get too angry at a game priced at a mere 15 U.S. dollars.

Ironically enough, the spiffiest costume is quite possibly the most practical.

Ironically enough, the spiffiest costume is quite possibly the most practical.

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