When a Man Loves an Otome Game(s)

Il Fado de Rie, a fallen angel from a science fiction version of Heaven, is probably the best character in Café Enchante. He’s soft spoken and sort of helpless, with other characters comparing him to a tiny bird they want to protect, but he has  intellectual depth that pops up from time to time. Il’s largest defining personality trait is that he is really into otome games, which are young girl (range tends to go from middle school to college) oriented visual novels. In probably the closest thing to a self-insert character, I immediately identified with Il, as I am also a grown man who plays otome games. Like Il, I have character merchandise of the men from these games (usually small things, because a lot of otome game merch are cheap or impractical, like note pads or cellphone chargers), and while I don’t have the access to go to park events or pop-up cafes (themed restaurants that have entrees and drinks that represent characters from video games or anime), I can still understand why Il wanted to buy ten crepes because each one came with a collectable coaster. Hell, my current PSN avatar is of the cat doctor Kageyuki Shiraishi from Collar X Malice.

I want to make an admission that when I discuss otome games, I am exclusively referring to the output of Otomate, a branch of Idea Factory. As this continues, my snobbery will increase, but an  example of such smugness is how I will not play a mobile otome game. I find them sort of cheap and I get really picky about their art.

What do I get out of otome games and what do I think other people could get out of them? To start, I’ve been reading shojo manga and watching shojo anime for many years, and while that has shifted to reading more Josei manga, targeted at an older audience (it better fits my age range), I still consider myself a shojo liker. I tend to go to shojo for drama or comedy, and that’s also what I try to get out of otome games. I want to see pretty men (and depending on the skill of the artist, pretty women) have adventures, like escaping a locked theme park or defeating an international terrorist cell. Otome games are about one female protagonist being presented with four-to-five different romantic interests and, based on what type of person the player is, dates them in a preferred order. Il loves otome games because they introduced him to the human concept of love between two people. I, on the other hand, zone out during the romantic aspects of the narratives, because I find much of it very selective.

Il woke up and chose violence.

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