Smile for Me Review: Smile Puns Don’t Bring Happiness

Developed by Gabe Lane and Yugo Limbo, the two people behind publisher LimboLane, Smile For Me is a 2019 point-and-click adventure game. After visiting Dr. Habit’s GeoCities website inviting unhappy people to their facility, called The Habitat, the Flower Kid is woken up by a puppet show hosted by Dr. Habit. Dr. Habit explains that the Habitat is for sad and lonely people to learn how to be happy again, but as the game goes on, it seems its only a happiness created by Dr. Habit . Flower Kid is going to have to help the other twenty-two patients at The Habitat find their own happiness and escape Dr. Habit’s big plan.

What sets Smile For Me apart from other point-and-clicks is that all player interaction is in first person. While most of the traditional puzzles often found in these kinds of games are still present, such as  finding a key item for a person or using a tool to progress, direct player interaction is different. All of Smile For Me is set in one large sky-box, where you walk around a 3D world with everyone else being a stuck-in-place 2D avatar. It’s similar to interacting with characters in the overworld segments of the Danganronpa games. Flower Kid has to nod yes and shake no to directly communicate with the other patients. Point-and-clicks are traditionally sprite-based 2D games, where each location is blocked off by a screen transition. Smile For Me restricts areas with locks and chains, but the entire game is in one location. Flower Kid is forced to engage with the other patients at Dr. Habit’s pace. They get tired at the end of the day and if they don’t return to their talking cowboy bed, Dr. Habit will get mad and Flower Kid loses half of the next day to sleep in.

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Many of the video segments are just Dr. Habit narrating over analogue footage of flowers or other wildlife.

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