Franklin Raines’ FPS Tour of the Arts

A common aspect of playing shooters is how you often visit a locale only once. No returning to the burned out house set-piece from two hours ago to revisit an NPC, as most shooters like to make every area a sequestered bubble. My experience with most shooters is that you are expected to only run down that hallway or back alley once, unless you happen to get shot dead before you hit the next checkpoint. Certain games like Resident Evil 4 (whose action hybrid approach to gun fights make it an odd duck in this example) would sometimes have you backtrack for puzzles, but once you crossed that bridge to Ramon Salazar‘s castle, there was no returning to those lovely Spanish households.

First Person Shooters specifically are a great example of a quick type of game where you are rarely expected to sit and smell the flowers. Some FPS developers do try to get their players to appreciate the atmosphere though.  A way that developers utilize in order to get the player to slow down their gun reloading is by simply placing detailed things on the wall. They know players like to speed through their campaigns, as FPSs lead themselves to quick gameplay. I decided that with all the late 90’s and early 2000’s FPSs I have been playing lately that I owed it to you readers to give you a tour of some of the better (or at least odder) art I’ve found at the end of my gun barrel. Let’s call it “Franklin Raines’ FPS Tour of the Arts”, at least until I can think of/patent something better.
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