Fragrant Story Review: Floral Fantasy

Fragrant Story was created by William Kage and his development team Squire Games. Previously, Kage worked on a variety of fanmade tracks for existing SNES games, even going so far as to create a library of Soundfonts for other artists to use for the creation of ‘authentic’-sounding retro music. Kage has completed a Final Fantasy VI ROM hack, and is currently working on several not-for-profit game projects inspired by SNES titles. His main work-in-progress is an EarthBound/MOTHER-inspired game cheekily titled Otosan. Kage planned for Otosan to see a 3DS release, but due to Nintendo discontinuing the 3DS in 2020 with plans to close the console’s eshop in 2023, Kage scrambled to create a smaller-scale game to submit to Nintendo for last-minute approval. Kage opted to expand on a mini-game from Otosan, and Fragrant Story was released as a stand-alone.

Contextualized as a VR arcade game played by the kids in Otosan, Fragrant Story weaves a simplistic tale of battle within the kingdom of Flowergard. The kids take on the role of Fleuristas, warriors with different skills and powers, to protect the kingdom’s leader, Queen Mango. Led by the smooth-talking Colonel Rhubarb, the Fleuristas must fight their way to Wolfsbane, a vicious wolf man who guards the game’s final area, Bramble Hollow.

He may not be a sky pirate, but Rhubarb is delightful all the same.
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Beyond Fight, Magic, Run: Spotlighting Unique RPGMaker Creators

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Sad times in a proof-of-concept.

In the past decade, there’s been an increase in RPGMaker games focused on story and character interaction, often sidelining the RPG aspects or removing them entirely. One of the best examples of this is Freebird Games’s To The Moon, a sci-fi drama about altering the memory of a dying man. To The Moon is focused on its characters, story, and futuristic setting. However, its gameplay is simplistic, involving navigating the protagonist scientist characters through memory landscapes and solving simple puzzles. The rise of itch.io also helped encourage the rise of non-standard RPGMaker games, since the site allows for easier hosting of indie titles without having to traverse the Steam approval process. Plus, fan translations of Japanese RPGMaker games are surprisingly plentiful, thanks to contributors like vgperson, who also worked on many official paid Steam releases.

Using RPGMaker for narrative-driven adventure games rather than sword-and-sorcery RPGs is nothing new. Indie Japanese horror games made using RPGMaker are practically a genre on their own, popularized by fan translators and Let’s Plays. Fun fact: while Yume Nikki is probably best known for popularizing Japanese RPGMaker horror games amongst an English-speaking audience, many aspects of its stylistic blend of surrealistic horror can be traced back to the 1998 game Palette, which later received a PS1 re-release.

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A Pata-preciation Post

When putting together a list of my favorite video games of all time, one of the titles that consistently breaks my top 5 and has yet to leave is Patapon 2. Standing alongside games like the original Bioshock, Nier Gestalt, and Earthbound is a PSP game about using war drums to command a singing army of eyeball creatures. My particular enjoyment with the Patapon games (specifically 1 & 2) is something I’ve hawked for years but have yet to actually articulate, so why not finally do so?

The original Patapon was released in 2007, during a time when PSP developers realized that yes, you can develop games specific to the console that aren’t janky action games (ports like Tomb Raider, Star Wars Battlefront or otherwise) that function better with two analogue sticks. A direct sequel was released two years later, and the final game in the trilogy came out in 2011. The games were iconic enough to warrant a bizarrely specific stage appearance in Playstation All-Stars, wherein the patapon beat the tar out of God of War’s version of Hades. 2017 brought an HD remaster of Patapon 1, with a remaster of 2 following a year after. Oh, and apparently the games were popular enough to warrant a Chinese knock-off iOS/Android game called Patapon-Siege of Wow!.

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Art from Rolito’s website.

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Stop Children, What’s That Sound (Novel)?

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An ode to the sound novel. The once-popular medium for Japanese adventure games has sadly fallen into obscurity after being mostly replaced by the contemporary visual novel, with its character sprites and dating sims. While sound novels never really took off among English-speakers (07th Expansion’s works aside), there are a few significant sound novels that have ties to otherwise fairly popular/well-known works.

So, first off, what the heck are sound novels? Early in the 90’s, game developer Chunsoft (well before merging with company Spike and being here fore known as Spike Chunsoft since 2012) pioneered sound novels with their title Otogiriso. Sound novels are technically a precursor to visual novels and are characterized by the usage of text fully overlaying still backgrounds with emphasis on sound design through music and effects. Sound novels also employ the typical visual novel gameplay by means of multiple choices with branching story routes and multiple endings. Many sound novels were mystery or horror-flavored, though according to this Giant Bomb list, there was also a period of anime-spinoff sound novels landing on the Nintendo DS. Nowadays, sound novels are a rarity and visual novels have largely overtaken them as a medium.

With that intro out of the way, let’s get to the focus of this article: weird sound novel spin-offs (and one that isn’t a spin-off but led to one more well known than the parent game). The games I’ll be covering include Radical Dreamers, Play Novel: Silent Hill, and 428: Shibuya Scramble.

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Introductions

Welcome to our first post at Oddity Game Seekers, where we write editorials, reviews, and opinions specializing in rarely discussed games from the past to the present. We mainly write about RPG’s, simulation games, puzzle games, action games, imports, indie games, and the occasional visual novel.

On board we have:

Franklin Raines- Co-founder, Writer, and Editor-in-Chief. The resident time traveler, most of what he does involves looking for games well past our decade, Our hot-blooded one.

Alejandro Hajdar- Founding Member and Writer: The guy who will try just about anything without bias. Our jack of all trades.

Francisco Garcia Fuentes-Co-founder and Chief-Writer: The guy who traded his life for games, and will let nothing, not even a Spanish-to-English-to-Japanese language barrier, keep him away from playing a gamer he wants. The sardonic one.

Everything starts from here onwards. Let us hope we don’t fade away into obscurity, like the games we play…