A Quick Guide To Import Gaming: Telling You What Little I Know From Experience

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Having previously written about 7th Dragon 2020-II, I decided I should probably write a little about importing  games from other countries. I will be mostly going over the ins and outs of importing, as well as giving out a few tips that I have accrued in my time.

Most of my overseas shopping comes from four sites J-List, Play-Asia, Amiami, and CdJapan, as well as the occasional gem I may find on Amazon and eBay.

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A Guide To Visual Novels: Or, Just Teaching What Many Of You Already Know

Let’s say you like an anime, and feel like looking it up. What’s this? It was originally a visual novel? Whatever could that be? And what are these “eroge”? Forgive me if I am insulting anyone’s intelligence; rather, I am trying to empathize with the lowest common denominator, which is a tall order for me.  I shall try my best to explain what visual novels are and what is their relationship to eroge and dating sims.

Whether Visual Novels are real video games or not is a debate I am not going to get into here. But for the most part, Visual Novels are text scrolling games that tell a narrative while paper cutouts of characters talk and interact with the main character or other characters, usually with accompanying voice acting. A common approach is to have you, the player, look at things from the eyes of the protagonist in an attempt to have you become the protagonist.  This sometimes extends to leaving the protagonist’s face blank on images they show up in. The faceless protagonist is so pervasive in visual novels that it often becomes a good thing to check whether the protagonist even has a face or voice acting. It shows the protagonist is important enough to the narrative to warrant the efforts of fleshing them out as actual characters. Outside of the faceless protagonist constancy, visual novels are too busy trying different character archetypes, plot twists, art styles, etc. so the only constant in visual novels is that you will be doing a lot of clicking and reading.

Maybe Japanese women like their men faceless…?

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7th Dragon 2020-II Import Impression: Slaughtering Dragons In Tokyo Was Never This Flashy

91P17tNuzML._SL1500_Unlike their undead co-workers the zombies, dragons rarely get to start their own apocalypse. Because the fantasy genre usually portrays dragons as mighty, but rare, creatures they are usually left as strong bosses, if not the final boss itself (whether we talk about video games or not, it rarely makes a difference). But sometimes, some form of media comes along, and shows us the terror of what it would be like if the flying, fire breathing lizards were about as common as say, rats? Rob Bowman’s 2002 Reign of Fire, was one such movie, if you were one of the few to apparently enjoy it. Another such attempt, though this is no B-List movie, has arisen from Japan in the form of the 7th Dragon series, and its latest installment, 2013’s 7th Dragon 2020-II.

7th dragon 2020-II is the third game in the 7th Dragon series and the second game in the 7th Dragon 2020 spin-offs (kind of confusing, I know.) It was developed by Imageepoch, a game developer that deals primarily in JRPG’s like Fate/Extra, and Sands Destruction, and published by Sega. Yuzo Koshiro, who has worked on the Y’s series as well as every Etrian Odyssey title to date was the composer for the game, illustrator Shirow Miwa, best known for his Dogs manga series, was the character designer.

Is this was not inspired by God Eater's Hannibals, then I must be French.

Is this was not inspired by God Eater’s Hannibals, then I must be French.

Now, I will warn you, this is an import game, as the title implies, this is not a full review, so much as a general impression. The reason for that is quite simple: I can read squat of Japanese; as such, a true review of the game would be incomplete without at least some story analysis.

While I did say that I cannot provide a story analysis, I can provide you with the general premise of the games as a whole. In the year 2020, dragons from space invade Tokyo, warping the city and covering it with mysterious flowers. The dragons quickly overwhelm the military and complete chaos ensues, which is when Murakumo, a government agency made up of people with superhuman abilities dispatch their 13th squad to deal with the draconic menace. One year later, after the events of the first game, the dragons come back for a rematch and seem to be more powerful than ever.

Moving on to the gameplay, you control a trio of characters whose appearance, voice actor, and class are yours to pick (and later on, fully exchangeable, except for class, which follows slightly different rules). You can assign one of them the fairly arbitrary position of leader, though you can change it at any time when in your room. All it really does is assign someone to interact directly with the cast during the story sequences. The game mixes elements of dungeon crawlers with those of more traditional RPG’s while battles are fought in a first person perspective, much like Dragon Quest, mixes things up by showing us our characters as they perform actions. A regular attack, for instance, will simply show the fighters coming in from the sides and swinging their weapons at enemies. Skills, on the other hand, will change camera angles and have the player characters performing much more elaborate attacks; this video showcases some of the flashier ones.

Roppongi has let itself go.

Roppongi has let itself go.

Among the usable classes, we have the samurai, who is strong, has good endurance, and speed, but is only above average. There is the destroyer, who has excellent strength and endurance, but afflicted with low speed and magical defense. The psychic, powerful offensive and healing magic, but has low physical prowess, low endurance, and middling speed. The hacker, which has a great deal of supporting skills, but lacks very many offensive skills, and has the same general weaknesses as the psychic. The trickster, possessed of decent attack, high speed, and two sets of skills depending on whether it is using knives or guns, unfortunately it also has low defenses, and it’s gun skills consume a lot MP, so they have to be used carefully; the knife skills have low MP consumption, inflict status effects and often gain a critical hits, but tend to lack in power. Finally, the idol which is a support class much like the hacker, but has more offensive skills, and the support it provides is slightly different from those of the hacker, it also has better offense, but it is still kind of frail.

One of the main gimmicks concerning 7th Dragon 2020-II is presence of the vocaloid Hatsune Miku, you know, the virtual voice who lends her talent to any Japanese composer who cannot afford to hire an actual singer. She (and her merry band of companions) are quite popular among the Japanese, and certain sections of the English speaking internet community. While her in-story presence is fairly insignificant (at least as far as I was able to tell), helping her in a certain side-quest allows you to change the entire soundtrack to “Diva Mode” which is a remake of the original soundtrack using vocals, courtesy of Miku herself. To my surprise, the songs sound vastly different, and often were improved by the switch to Diva Mode. Take this and this as an example.

Our diva.

Our diva.

And I suppose I have been glossing over the language issue haven’t I? All of the story, all the skill names, and all the items are in Japanese, however, the menus themselves are completely in English, so at the very least you will not be getting lost there. And voila, these spreadsheets contain very useful information and translations (but no walkthrough) of the 7th Dragon 2020 and 7th Dragon 2020-II  games (the second one is still in progress, but it is still fairly complete).

As a whole, 7th Dragon 2020-II and its predecessor seem to be more about style than substance (or at least for those who cannot follow the story) but they are nonetheless enjoyable, challenging games. If you like the Etrian Odyssey series, you might want to give this one a look-see. 7th Dragon 2020-II is not as old fashioned, but it does make up for it in terms of flair and I certainly did enjoy myself.

What a Fist of the North Star Fighting Game Taught Me About Importing and My Love of Anime Tie-in Fighting Games

On staff, Francisco Garcia Fuentes is known as the heavy Japanese import gamer. A neat aspect, in my favor, is currently Francisco has everything he orders shipped to my house, so I get to open boxes filled with titles like Demon’s Gaze, Seventh Dragon 2020 II, and the Queen’s Blade strategy-RPG that came out a few years ago. For me, import gaming is another step one takes to become hardcore, akin to buying and collecting Gen 2 video games like Atari 2600s, translating and crafting foreign language patches, and buying an arcade cabinet. Looking for my own affordable (you know, because importing games is an expensive endeavor) venue into import gaming, I went with a safe bet; a dirt cheap copy of a PSP fighting game based on the Fist of the North Star spin off  Hokuto No Ken: Raoh Gaiden – Ten no Haōh.

I chose Ten no Haōh thinking a fighting game would ease the biggest barrier when playing import games, text, usually, this is a bigger problem with rpgs and strategy games, learning how to even play the game. Deciding I could finger my way around the familiar opening menu, (oddly in English, which I have noticed in the other titles Francisco has played where random text for stats and menus will be in English), with the usual Story Mode, VS CPU, Practice, and Options choices readily available, I went forward, thinking button recognition could be easily learned from a round in practice mode.

I then learned Japan uses the “O” button as the “yes” command, with the “X” button as the “No” command on the PSP. After my entire way of life came crashing down around me, I thought back to how in anime, when exams are handed back, circles mean that the answer is right, where an “x” means the answer is wrong. Makes sense. Even now, I will forget this fact and hammer the “X”, becoming frustrated at how I am now back at the title screen. THIS IS A BIG DEAL FOR ME PEOPLE!

Varied character selection, the one true weakness for a dork like myself.

Varied character selection, the one true weakness for a dork like myself.

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